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Three Easy Pieces
[DRAFT]
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Difficulty in games
I very strongly feel that it should be up to the designer and it completely depends on the kind of experience the designer wants the player to have. If the only reason a game has to add an easy mode is to prevent the players from getting frustrated, it might make the overall experience much more mediocre.
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Science
Science:
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The Witness
Here’s my review of The Witness I wrote on Steam
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Jonathan Blow on unit testing and TDD
Below is are a series of tweets by Jonathan Blow regarding unit testing and TDD: